在有关MS决定在Windows Vista中降级处理OpenGL的消息传开后,Beyond3d询问了业界几大引擎设计师,包括JC,Croteam(Serious Sam开发小组)的Dean以及Epic的Tim等对Direct3D和OpenGL的看法,以下是部分摘录: 你能否从几个技术角度解释一下坚持采用OGL而不是D3D9的原因?特别是你过去 ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft’s Direct3D ...
With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
为了能在 Windows 平台上更好运行 OpenGL,微软不断改进 Mesa 中的 Gallium3D Direct3D 12。在Mesa D3D12 最新代码中,对 Windows 平台的最大改进是实现 OpenGL 着色器存储缓冲区对象(SSBOs)。 SSBOs 用于在 GLSL 中存储和检索数据,同时比 Uniform Buffer Objects 更通用。该功能是由 ...
在面临Direct3D的时候,OpenGL最大的麻烦是从未得到微软的官方支持,不过Windows Vista会改变这一局面,因为OpenGL将在微软新操作系统中得到原生支持。 尽管GPU生产商一直都在支持OpenGL,很多游戏和应用程序也离不开OpenGL,但微软喜欢的自然是自家的Direct3D,OpenGL也 ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
编者按:SIGGRAPH 2012大会第二天,OpenGL背后的非盈利组织——Khronos Group,宣布推出OpenGL 4.3和移动设备专用的OpenGL ES 3.0标准。 维基百科:OpenGL(全写Open Graphics Library)是个定义了一个跨编程语言、跨平台的编程接口(Application programming interface)的规格,它用于生成二维 ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
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