The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
IT之家 11 月 20 日消息,摩尔线程今日发布版本号为 v280.90 的图形显卡驱动程序。 官方表示,新版驱动程序可以在 Windows 10 和 Windows 11 操作系统环境下实现对 DirectX 12 和 OpenGL 4.2 的支持: 优化了 DirectX 12 模式下运行《黑神话:悟空》《文明 6》《狂野飙车:传奇 ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
诸如DirectX、OpenGL等图形应用开发API接口的不断升级,目的就是为了让我们在运行大型3D游戏,或者是3D图形处理应用的时候可以取得更接近真实、更炫的画面渲染效果,直白点说就是为了有更好的视觉享受。其中DirectX的版本已经更新到了11.1,OpenGL这边则更新到了4.3。
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
作为图形行业的两大API,DirectX、OpenGL一直上演着相爱相杀,当然现在我们又有了Metal、Vulkan等后起之秀,前辈们的压力自然也更大。时隔整整三年,Khronos Group标准组织终于将OpenGL标准规范从4.5版升级到了4.6版 ——版本号变化不大,但新东西还是很多的。 OpenGL 4.6 ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
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