The world of entertainment has long relied on the allure of live performances and the intimacy of in-person events. Over time ...
For many years, online games were primarily associated with entertainment. They were something people turned to during their free time to relax, compete, or escape daily routines. However, the digital ...
Sometimes studios make their next game bigger, flashier, with more moves and whatnot. They increase the world size, add more weapons, but bigger isn’t always better. While these things matter, ...
The success of Clair Obscur: Expedition 33 – which sold 2 million copies within 12 days of launch – has meant all eyes are now on its developer, Sandfall Interactive. As the games industry mulls how ...
Strategy games have secured a celebrated place in the leisure activities of many adults. Beyond mere entertainment, these ...
The partnership expands The Traitors licensing program across games, apparel, and live experiences. The Traitors has been adapted in more than 30 territories across six continents. Fusebox aims to ...
College routines often center around classes, assignments and familiar spaces. Stepping outside those routines can create ...
In her dissertation, Natasha Skult examines how emerging quantum technologies can shape interactive storytelling and game design, and challenge current design practices.
The stirring visuals and bittersweet tone of Forever Ago underscores the indie spirit that animates Annapurna Interactive's ...
There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.