Game-based learning and serious games have emerged as transformative approaches in education, integrating carefully designed game elements into non-game contexts to enhance engagement, motivation and ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Mimi Ito is a cultural anthropologist and learning scientist at UC Irvine. She’s been sharing her observations with EdSurge readers for nearly a decade now, reflecting on young people’s ...
Oregon Trail has an extraordinary origin story, illuminating many of the crucial elements that make games engaging and powerful for learning. Given its exceptional start within a favorable early ...
As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...
In this issue focused on creativity and interactivity, we highlight the work of James Paul Gee, one of the key scholars in game-based learning. In What Video Games Have to Teach Us About Learning and ...