Every year, Thomas Kinsman, a senior lecturer in RIT’s department of computer science, dedicates months of his time building demos for an “Interactive Computing Zoo” to engage and educate visitors to ...
Sony Interactive Entertainment, owner of the PlayStation brand, has acquired Cinemersive Labs, a UK startup developing tools ...
Why is this an important trend? Spatial computing promises to become a new computing paradigm, replacing the era of ...
Human-Computer Interaction (HCI) is a multidisciplinary field that explores the design, evaluation and implementation of interactive computing systems for human use. Traditionally rooted in the ...
Three researchers from Georgia Tech's School of Interactive Computing (IC)—Cindy Lin, Lynn Dombrowski, and Shaowen Bardzell—were selected to present their paper at the highly selective Aarhus ...
Sony Interactive Entertainment has acquired Cinemersive Labs, a United Kingdom-based machine learning and computer vision company founded in 2022, the PlayStation manufacturer announced.
School of Interactive Computing's Alexander Adams created the Uncommon Sense Lab to design, fabricate, and implement new ubiquitous and wearable sensing systems.
In the 1960s and ’70s, he developed the PLATO computer system, which combined instant messaging, email, chat rooms and gaming on flat-screen plasma displays. By Michael S. Rosenwald Donald Bitzer, an ...
This course will take place in person at 60 Turner Street. The room will be equipped with a HEPA air purifier. From punch cards to smartphones, the digital revolution has transformed the way we live, ...
In her dissertation, Natasha Skult examines how emerging quantum technologies can shape interactive storytelling and game design, and challenge current design practices.
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