OpenGL ES 3.0向后兼容ES 2.0,它让开发人员在支持硬件规格的要求上更加容易,同时该标准也为移动设备带来了更多桌面版OpenGL 3.3和4.x标准的功能。 其中最重要的就是新的纹理算法带来了更好的纹理压缩表现(包括 ...
AMD今天发布了一款新的催化剂驱动程序,在业内率先支持OpenGL 4.0标准规范。 本月中旬,OpenGL 3.3/4.0两个版本的新规范同时发布 ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
VANCOUVER, British Columbia--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® 4.2 specification, bringing the very latest graphics functionality to the most ...