#include "editor/docks/editor_dock_manager.h" #include "editor/docks/filesystem_dock.h" #include "editor/docks/inspector_dock.h" #include "editor/editor_node.h" # ...
m_Script: "Shader \"Custom/Scratcher\" {\nProperties {\n _Color (\"Color\", Color) = (0.500000,0.500000,0.500000,0.500000)\n}\nSubShader { \n Tags { \"QUEUE ...
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