Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like Mouse: P.I. for Hire and Replaced (both of which are due ...
Explore how next-gen game engines like Unity and Unreal Engine technology are evolving, powering advanced graphics, cross-platform development, and real-time 3D experiences across games and beyond.
These days, most high-profile games are impossible to play without purchasing. But Slay the Spire 2's developers haven't just bucked that anti-piracy trend: they've punt it into the stratosphere. And ...
GameSpot may get a commission from retail offers. Bethesda's Todd Howard has reaffirmed that The Elder Scrolls 6 will use Creation Engine 3, the latest version of the game engine that has powered most ...
Tencent has disclosed a new AAA game project, internally codenamed Project T, through listings on its recruitment platform. The title is described as a single-player action-adventure game built on ...
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Fluorite is a ‘console-grade’ graphics engine that can perform well on embedded hardware like the chips in your car. Fluorite is a ‘console-grade’ graphics engine that can perform well on embedded ...
In interesting news, Toyota is building its own game engine for the screens inside your car. Toyota Connected North America, the subsidiary responsible for in-vehicle connectivity, has announced a new ...
Unity (U) stock plunged 24% to $29.10 after Google DeepMind unveiled Genie 3 AI that generates interactive worlds from text. Unity CEO calls world model AI a powerful accelerator. Unity powers 70% of ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help developers balance visual quality, optimization, and platforms. Pixabay ...
A growing movement in the industry suggests that the future of game development may no longer revolve around traditional engines. AI-assisted design, procedural generation, universal physics layers, ...
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